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LET’S PLAY Alien Isolation

Twisted Tales Presents:

Let’s Play Alien Isolation

It is a new month and that means a it’s time for a new Let’s Play. I have been a fan of the Alien franchise ever since I was far too young to be allowed to watch them. When I found the game Alien Isolation at the store a couple of weeks ago I knew that this game would be the perfect fit for my channel.

For the first two episodes of Let’s Play Alien Isolation visit my Youtube Channel!

alien-isolation

For those of you who are not familiar with this game, Alien Isolation is a survival horror video game developed by Creative Assembly and published by Sega. It is playable on PC, Xbox and Playstation platforms.

As the name would suggest, Alien Isolation is set in the world of Ridley Scott’s Alien (1979) and it’s subsequent sequels. The story of this game occurs between Alien and Aliens; approximately fifteen years after the end of the original movie.

The main protagonist is Amanda Ripley, henceforth known in my Let’s Play as Little Ripley, who is the daughter of movie protagonist Ellen Ripley. Determined to find closure on the disappearance of her motherLittle Ripley is approached by a representative from the Wayland-Yutani Corporation when the flight recorder from the Nostromo is discovered. Little Ripley travels to Sevastopol station to investigate only to find the station damaged and no sign of the crew. The few scattered survivors claim there is a monster on board killing the crew. If that were not bad enough, the stations androids, a force of Working Joe’s, have also turned on the crew.

Can Little Ripley make it safely back to her ship the Torrens and discover what really happened to the crew of the Nostromo?

Alien Isolation focuses mainly on the survival horror aspect of the original series. The alien is the perfect hunter, and Little Ripley is definitely not a Colonial Marine. Huge emphasis is put on hiding or running away because if that monster finds out where you are … well let’s just say it does not end well for Little Ripley.

A feature of the alien enemy worth noting, as I will likely fall prey to it a few hundred times, is the AI. This game has gained some notoriety for the fact that there are no pre-scripted paths for the alien. The most terrifying enemy in the game travels the environment in a randomized pattern. Crossing paths with it in one place does not mean a repeat performance when the game reloads. Now that is terrifying.

Another exciting addition to this game is the use of the Kinect peripheral. Linking the tracking of the Kinect allows the player to peak around corners and turn the camera while hiding from enemies. The microphone will also tip off the aliens if they player makes too much noise. Unfortunately, for the purposes of my let’s play I will not be using the Kinect because A) I do not own a Xbox One version of the Kinect and B) I need to be able to talk during a let’s play. If I happen to get my hands on an Xbox One Kinect I might do a separate mini-series with this function on. In that event I will give my two cents on this feature.

Stay tuned on a post-game review once I have played this game beginning to end.

For the official Alien Isolation website click HERE.

Cheers,

Starchip13

 

LET’S PLAY – Unravel

I finally found a game that combines two of my loves in life: gaming and crafting. Unravel is a platformer game developed by Coldwood Interactive and published by EA.

My first thoughts starting up this game were “gosh darn it this game is pretty”, which is an accurate description. High quality of the animation aside (it deserves to be said again that is is amazing) the art style of Unravel is eye catching. The environments are so saturated with colour I wish real life was this lovely every day.

I will of course be doing a full review on the game play aspect once all parts of this Let’s Play have been posted, so stay tuned.

Also, new idea for a drinking game. Every time I say “ok” take a drink. I can’t guarantee you will live to see the end of the episode.

Starchip13

LET’S PLAY – Alan Wake

An isolated mountain town, an mystery author with writer’s block, and an unspeakable evil darkness infecting the forest. Sounds like a recipe for a fun Friday night.

So i decided to put my money where my mouth is and actually record myself playing video games before I review them. For my first video I am starting with a game I bought around the time it was released, but never got around to finishing.

After about a week of trying to fix technical difficulties at every turn, here it is! My first ever posted let’s play! There were still a few hiccups such as my facecam cutting out at a couple points, but I think I fixed the problem now, so it should not be a problem in future videos.

Let me know what you guys think, and any pointers you might have. I am very new at this and I know I need to work on being a bit more vocal, but overall I am happy with this first attempt.

I will have part 2 out soon hopefully now that I know how to set up my workflow for these projects.

Starchip13

Game Review: Outlast

Game Review: Outlast

Outlast clip
Outlast clip

 

Outlast is a new survival horror video game published by Canadian game company Red Barrel Studios.

The overall plot of the game centers on Miles Upshur, an investigative journalist who receives an anonymous tip of illegal activity and abuse of patients at Mount Massive Asylum. Upon arriving at the asylum Miles discovers the staff are missing and the building in near shambles. The patients are left to wander around to their own devices, and some of them react violently to outsiders.

The object of the game is to investigate the atrocities of Mount Massive armed with nothing but a video camera and a reporter’s note pad. Miles is not a cop or marine, although even if he was the player quickly discovers that the SWAT team who arrived before did not fare well even with their guns. Your only options are to hide and use your camera’s night vision functions to navigate past hostile patients and crazed cult members.

Overall, this game as received positive reviews across the board, and its reputation is well earned. There are many elements of horror which Outlast does perfectly. Now, I played Outlast almost immediately after playing The Evil Within and it made me realize the fundamental difference between a horror survival game, and a game with gore and elements of horror survival included.

First off, atmosphere of the sprawling Mount Massive Asylum is terrifying, and large portions of the building are out of power. The range of the camera’s night vision is limited, which means an enemy could be hiding around any corner. Sometimes the best thing a game can do is let the player scare themselves because whatever we conjure up in our own imaginations is probably worse than they could ever hope of achieve.

But not all the inhabitants of the asylum are inherently hostile. Some of them sit in their drug induced stupors or wander around babbling nonsense. Some of them will only turn violent if Miles happens to walk too close and triggers the most horrifying jump scares in the game. Then there are the small handful who are plain and clearly out to get you, and they are a consistent threat throughout most of the game. If enemies happen to catch Miles there is little margin for error. It does not take much to trigger one of this game’s brutal dead cut scenes. Have you ever imagined seeing through the eyes of a man as his head ripped from his body by the bare hands of a psychopath? I’ve seen it … and it sticks with you.

Above all, what players of this game are going to find most terrifying is simply the fact that they are completely and utterly helpless. In my mind, this game is clearly a call back to games like Fatal Frame where the protagonist is an unassuming person with no combat skills. In both games the player is armed with nothing but a camera, but the main difference is that in Fatal Frame the camera also functions as a weapon, and encourages the player to let the enemies to get close in order to deal more damage. Miles does not even have that advantage. In fact, I highly recommend that players do not let the patients of the asylum get that close, or you will die.

There are a few flaws of course, some of which are caused directly by Outlast’s core gameplay mechanic. Towards the end of the game objective can begin to feel tedious as very few new elements are added along the way. Outlast lacks the excitement of unlocking new weapons, abilities and mechanics. In an effort to have Miles remain a passive observer and “witness” the joy of discovery runs dry quickly.

The same three main antagonists persistently dog Miles on his journey through the asylum, which can begin to make Outlast feel like a never ending game of cat and mouse. The game does shake things up later in the game when Miles loses the camera, and therefore the ability to properly navigate his surroundings, but it is briefly and also towards the tail end of the game.

The ending is also a point where I feel many fans will be divided. I will not spoil the game for anyone, but know that it is somewhat bittersweet.

Overall, the virtues of Outlast far outweigh its downfalls. It was the first game in years that had me feeling genuinely terrified even when there was not one jump scare in sight.  For the full immersive experience, pick up a pair of surround sound gaming headphones, turn out the lights, and let the magic happen. There elements here for every fan of survival horror to enjoy.

Cheers,

Starchip13